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It was however mentioned on forums that this mechanism will be revised somehow, so AW doesn’t end up with fucked-up arty (it was mentioned they’d focus on AOE DPS instead of RNG oneshots). The way artillery was shown for like two seconds is the way it looks in WoT. Also, “authentic locations”? That’s NOT the way you want this to go – Syria and Ukraine re-enactments, that’s asking for trouble. I think they really should drop the “realism” rhetoric completely. The tanks don’t even have realistic armor values, they have “defense” parameters instead (which is actually pretty smart, because it allows the devs to rebalance stuff without the “it’s unhistorical” element). Plus, the stupid “blend of realism” crap…. I guess that’s just PR talk, they can’t very well say “oh, we cloned WoT, look” – but still, sometimes it’s better not to say anything instead of lying. On one hand, they say it’s “really different” from World of Tanks, when it’s clearly a clone.
WAR THUNDER VS WORLD OF TANKS 2018 PLUS
On the plus side, according to the preview, each tank will have SHITLOADS of modules, more than WoT has and it will allegedly be possible to create “builds”, tweaked for one particular role by choosing various module setups (not like in WoT, where one setup – “elite” – is, apart from several exceptions, the best). This solution is probably preferrable for some people, but not for me. The “branch” characteristics will be far broader (basically, Soviet vehicles, US vehicles and the rest), because there are three “arms dealers”, where you use your “XP” (reputation or something) to buy stuff. On the other hand, everything comes with a price tag and the price here is that there will not be any “national” branches in WoT sense (WoT solution is actually preferable to me), which makes it harder to identify with a certain group of vehicles and such.
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And yes, there will apparently be a BMPT Terminator – can’t help it, I am a fan of that vehicle. But the real question is – why bother? Isn’t it actually smarter to copy what World of Tanks did right (and make no mistake, for all its flaws, World of Tanks is an awesome concept) and improve it? I do believe it is.Īnyway, the tanks have the advantage of not being tied to one particular nation, so you have a pretty wide mash-up of various modern vehicles, from BMP’s to Abrams upgrades and such stuff. This is completely different from (in my opinion) wrong route Gaijin took with Ground Forces – with GF, they tried to make them “realistic” and “we are not WoT” at all costs and the result, while interesting to some, did in my opinion not prove to be successful. I actually like how Armored Warfare makes it completely known that the game is (for now, anyway) a World of Tanks clone. Even on video, the engine looks superior to the aged BigWorld Wargaming is using – how well will that work is of course the question. As a result, the game developers apparently decided to focus more on western markets instead (note that the game publisher is actually Russian, a juggernaut of a company called ), so I guess we won’t see the stupid Stalin shit here. The engine is a version of CryEngine, but make no mistake… this will not run on the worst shit the Russians are using. As a bonus, in this sense, battles of T-55′s versus Abrams tanks are completely possible to fit into a narrative (unlike WoT’s Maus vs STB-1). There’s also the goal of releasing the game with a PvE story mode, something WoT is lacking for obvious reasons (and, seeing the “historical battles” fiasco, probably will for a while more). The developers are actually American (Obsidian Entertainment) and they have previous experience with RPG’s, so this might actually turn out really nicely. Basically, it’s some sort of cyberpunk backstory, where you play as a PMC (mercenary armored company), getting hired by various people. Whether they will succeed, well, that is a real question, isn’t it. But before you go all “fuck that” – the mechanics are the same (WoT was taken as development baseline), but the declared aim of the developers is to actually build a game without the issues, that currently plague WoT – specifically high RNG, disappearing tanks, current model of artillery and matchmaking. The developers recently released a new video, where they describe the way AW is moving – let’s have a look at it and compare it with World of Tanks. Currently, it’s in the alpha stage of development, with some footage released (looking at you, World of Warships) and with developer updates coming out now and then. For those, who have not – well, it’s basically World of Tanks, but with modern tanks. You probably heard of the upcoming Armored Warfare game.